[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_falls_1",screenadapt="coverall")] [playMusic(key="$calm_loop", volume=0.6)] [bgeffect(name="$eb_cnclouds",layer=1)] [charslot(slot = "m", name = "avg_4058_pepe_1#12$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="佩佩"]这又是什么地方啊?! [name="佩佩"]瀑布?! [charslot] 瀑布边,佩佩看见方才那个男孩正垂着头,清洗着什么。 她快步上前,想要唤起男孩的注意,却发现他长高了些,脸庞已经褪去了孩童的稚嫩。 现在的他,已经是个少年了。 [charslot(slot = "m", name = "avg_4058_pepe_1#8$1")] [name="佩佩"]好了,够了,不管你是谁!让我离开......你...... [charslot(slot = "m", name = "avg_4058_pepe_1#5$1")] [name="佩佩"]你受伤了吗?你的脸上...... [charslot(slot = "m", name = "avg_npc_1481_1#1$1")] [name="受伤的少年"]姐姐,不用担心,这些血大多是敌人的。 [name="受伤的少年"]战场上的情况比我想象中的要复杂,但他们都不是我的对手,我赢了。 [charslot(slot = "m", focus="n")] [name="温柔的少女"]祖拜尔,在阿尔萨兰的雨林中,我为你在神庙中祈求了一副护身符。 [name="温柔的少女"]我希望它能保护你不受伤害。 [charslot(slot = "m", name = "avg_npc_1481_1#1$1")] [name="受伤的少年"]我不怕,姐姐,那些伤痕都是我成长的证明。 [charslot] 低下头,佩佩看见半跪着的少年的膝旁,横放着一柄长剑。 [dialog] [PlaySound(key="$d_avg_dripink", volume=1)] [delay(time=1)] 几道鲜红的血液顺着剑身流入潭水中,将水面染成粉红一片。 佩佩转头,看见背后的少女嘴角噙着温柔的笑意,但眼中却显露出担忧。 她将头扭回,却发现四周再次变换了场景。 [dialog] [Blocker(a=1, r=255, g=255, b=255, style = "slider", inverse = true, fadetime=2, block=true)] [Background(image="bg_jungleentrance",screenadapt="coverall")] [Blocker(a=0, r=255, g=255, b=255, fadetime=4, block=true)] 雨林中,少年举起一把匕首,翻转着,打量个不停。 [dialog] [charslot(slot = "m", name = "avg_npc_1481_1#1$1", duration=1)] [delay(time=1.5)] [charslot(slot = "m", focus="n")] [name="温柔的少女"]恭喜你,从明天开始,就要统领父亲的卫戍部队了。 [name="温柔的少女"]这是你梦寐以求的职位,为什么你看着一点也不开心? [charslot(slot = "m", name = "avg_npc_1481_1#1$1")] [name="安静的少年"]我也不知道,与我付出的努力与艰辛相比,这把指挥官匕首实在是有些太轻了。 [name="安静的少年"]你呢,姐姐?你不为我高兴吗? [charslot(slot = "m", focus="n")] [name="温柔的少女"]不,祖拜尔,只有你开心,我才会高兴。 [charslot(slot = "m", name = "avg_npc_1481_1#1$1")] [name="安静的少年"]那些书卷,你已经在上面花费了无数个日夜。有找到什么吗? [charslot(slot = "m", focus="n")] [name="温柔的少女"]祖拜尔,萨尔贡的历史远比我们想象的更为悠久,但现存的抄本与记录都没有完整地将它们记述下来。 [name="温柔的少女"]我打算编撰一部史籍,记录下那些被遗漏的前代事迹,最好...... [charslot(slot = "m", name = "avg_npc_1481_1#1$1")] [name="安静的少年"]最好......? [charslot(slot = "m", focus="n")] [name="温柔的少女"]最好它能将萨尔贡的历史完整地记述。 [charslot(slot = "m", name = "avg_npc_1481_1#1$1")] [name="安静的少年"]篇幅一定很长......你要写的人一定很多。 [charslot(slot = "m", focus="n")] [name="温柔的少女"]父亲认可了我的想法,他承诺会为我提供帮助。 [charslot(slot = "m", name = "avg_npc_1481_1#1$1")] [name="安静的少年"]很好,我们都得到了自己想要的。 [charslot] 佩佩看到少年将匕首收回,对着姐姐露出笑容。 [dialog] [Blocker(a=1, r=255, g=255, b=255, style = "slider", inverse = true, fadetime=2, block=true)] [Background(image="bg_jungle_1",screenadapt="coverall")] [Blocker(a=0, r=255, g=255, b=255, fadetime=4, block=true)] [charslot(slot = "m", name = "avg_4058_pepe_1#2$1")] [name="佩佩"]...... [name="佩佩"]另外一个地方? [name="佩佩"]这又是什么时候......? [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_1480_1#1$1", duration=1)] [delay(time=1.5)] [charslot(slot = "m", focus="n")] [name="温柔的女人"]你为何愁眉不展......祖拜尔...... [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]那位来自东方的库兰塔,他让父亲变得不一样了。 [name="安静的青年"]这么多年,各个部族的叛乱与挑战都不能让父亲面容改色,一次又一次,他重整队伍,扬起旗帜。 [name="安静的青年"]当父亲用长剑劈砍面前的敌人,那些自他们脖颈处溅射而出的血液,不能让他面具后的冰冷目光融化分毫。 [name="安静的青年"]那位梦魇......当父亲与他战斗的时候,兵器相接,所击出的火花点燃了父亲瞳孔中的火焰。 [name="安静的青年"]我从未见过他如此狂热地注视一个人。 [charslot(slot = "m", focus="n")] [name="温柔的女人"]祖拜尔,我能够察觉到......我们的父亲,他付诸国家的热情早已减退了。 [name="温柔的女人"]我听到了一些令人忐忑的消息,父亲他打算邀请哈兰杜汗一同挥师南下,去挑战那里的无形之敌。 [name="温柔的女人"]你也要去,对吗,祖拜尔? [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]......那些怪诞的敌人已经在步步侵蚀我们的土地了。 [charslot(slot = "m", name = "avg_4058_pepe_1#5$1")] [name="佩佩"]沙阿......你们都是沙阿的孩子...... [dialog] [charslot] [stopmusic(fadetime=2)] [charslot(slot = "m", focus="n")] 跟着青年的视线向远处眺望,忽然间,千里之外的土地被一股引力拉至眼前。 [dialog] [PlaySound(key="$d_avg_snowstormflp", volume=0, loop=true, channel="s")] [SoundVolume(volume=1, channel="s",fadetime=2)] [PlaySound(key="$d_avg_timetravel", volume=1)] [BackgroundTween(xScaleFrom=1, yScaleFrom=1, xScaleTo=1.7, yScaleTo=1.7, duration=1, ease="OutQuad",block=false)] [focusout(duration=0.2, type="bg", from=0, to=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=1, block=true)] [bgeffect] [Background] [Background(image="bg_desert03_d", screenadapt="coverall", xScale=1, yScale=1)] [focusout(duration=5, type="bg", from=1, to=0)] [BackgroundTween(xScaleFrom=1.7, yScaleFrom=1.7, xScaleTo=1, yScaleTo=1, duration=3, ease="OutQuad",block=false)] [bgeffect(name="$eb_sand02", flip = 1, layer=2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=3, block=true)] [Delay(time=1)] 佩佩看到了一片寸草不生的荒漠,风中夹着沙粒,打在她的眼皮上。 [dialog] [charslot(slot = "m", name = "avg_4058_pepe_1#5$1", duration=1, isblock=true)] [name="佩佩"]......焚风热土...... [name="佩佩"]发生什么了? [charslot(slot = "m", focus="n")] [name="温柔的女人"]祖拜尔,你感觉怎么样了? [dialog] [charslot] [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.6)] [charslot(slot = "m", name = "avg_npc_1480_1#1$1", duration=1)] [delay(time=1.5)] [name="安静的青年"]我很好,姐姐。 [charslot(slot = "m", focus="n")] [name="温柔的女人"]我现在为你换药,需要揭开你身上的绷带,忍耐下,很快就结束了。 [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]我不痛,没事的。 [charslot(slot = "m", focus="n")] [name="温柔的女人"]怎么会不痛呢,你被抬回来的时候,浑身焦黑,没有一块皮肤是完好的。 [name="温柔的女人"]我该怎么办,祖拜尔......父亲不知所踪,你是我最后的亲人了。 [name="温柔的女人"]王兄已经即位,我们与他并非一母同出,你在军中立下的功绩已经让他有所忌惮。 [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]那位史官先生......他对你好吗? [charslot(slot = "m", focus="n")] [name="温柔的女人"]嗯......有他帮忙,那本史籍的编撰已近一半,或许在我有生之年,能有机会见到它的完本。 [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]你不该太过操劳。 [charslot(slot = "m", focus="n")] [name="温柔的女人"]这是我对父亲的承诺......就算我完不成,我腹中的孩子也会继续......终有一日,它会告诉后来人,此时此刻所发生的一切。 [name="温柔的女人"]它会隔着遥远的时光,架起一座桥梁,让读者与所记录的人物在漫漫历史长河中彼此相认。 [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]我听说,他们要为父亲修建一座衣冠冢。 [charslot(slot = "m", focus="n")] [name="温柔的女人"]嗯...... [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]父亲在离开前,将那座藏满世间珍奇的宝库地址告诉了我,他让我等待梦魇的后裔,将其中的一切尽数给予他们。 [charslot(slot = "m", focus="n")] [name="温柔的女人"]王兄知道了不会高兴的。 [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]姐姐,你选择了用笔记下父亲的一言一行来缅怀他的离去,而我选择守护他留下的一切。 [name="安静的青年"]父亲才刚刚离开,西南各个部族便又升起烽烟......总要有人去平定。 [charslot(slot = "m", focus="n")] [name="温柔的女人"]你这样......你这样要怎么去呢? [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]一位来自阿尔萨兰的宝石匠人告诉我,他可以通过篆刻特殊回路的宝石保留我的意识。 [name="安静的青年"]而制作长生军的工匠们也愿意为我打造另一副躯壳。 [charslot(slot = "m", focus="n")] [name="温柔的女人"]你是打定主意才告诉我的吗,祖拜尔? [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]姐姐,我不想永远躺在床铺上...... [charslot(slot = "m", focus="n")] [name="温柔的女人"]祖拜尔,我只想你能快乐,除此外,别无所求。 [name="温柔的女人"]答应我你会永远记得这句话。 [charslot(slot = "m", name = "avg_npc_1480_1#1$1")] [name="安静的青年"]好,我答应你。 [dialog] [StopSound(channel="s", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [bgeffect] [charslot] [Background] [name="佩佩"](我......我在哪里?) [name="佩佩"](好黑......有人吗?) [name="佩佩"]唔...... [name="佩佩"](为、为什么说不出话?) [name="佩佩"](可恶,根本没法动弹,有人捆住了我的手脚。) [name="???"]准备好了吗?我要将他的大脑取出来了。 [name="佩佩"](脑子?) [name="???"]再来点麻醉药剂,我监测到他的脉搏还是跳得很快,我需要让他平静下来。 [name="佩佩"](你们要取谁的脑子!) [dialog] [musicvolume(volume=0.2, fadetime=2)] [PlaySound(key="$d_avg_stonegateopen", volume=1, loop=true, channel="s")] [Image(image="53_i15", screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [StopSound(channel="s", fadetime=2)] 面前的遮挡物被拿开,光线从外界进入,佩佩发现自己此刻正躺在一座石台中央。 [dialog] [PlaySound(key="$d_avg_openftstpwalk", volume=1, loop=true, channel="o")] [StopSound(channel="o", fadetime=3)] [PlaySound(key="$d_avg_openftstpwalk", volume=1, loop=true, channel="p")] [StopSound(channel="p", fadetime=3)] [delay(time=1)] [PlaySound(key="$d_avg_metalpipe", volume=1)] [delay(time=0.5)] 周围的人来来往往,不断往她的身体上涂抹刺鼻的黏稠药物,还用浸湿的麻布条将她裹紧,这便是她一直无法活动的原因。 还来不及继续观察,佩佩便看到一位老者手持细长的小刀向自己走来,本应陷入慌张的她却因为药物的作用而逐渐安定。 她感觉到头颅被人按住,刀刃缓缓抵向额心...... [dialog] [PlaySound(key="$d_avg_horrorspecial", volume=1)] [cgitem(image="cgitem_53_i15", style="cg", pfrom = "0,50", pto = "0,0", pduration = 3, sfrom=1.3, sto=1, sduration=3, afrom = 0, ato = 1, aduration = 3, layer = 1)] [delay(time=3)] [name="佩佩"](这是祖拜尔的经历吗?) [name="佩佩"](原来被提取意识的时候......他还活着。) [dialog] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [hidecgitem(image="cgitem_53_i15")] [image] [Delay(time=1)] [bgeffect(name="$eb_cnclouds",layer=1)] [charslot(slot = "m", name = "avg_4058_pepe_1#2$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] [name="佩佩"]结束了吗?这些就是你想为我展示的吗,祖拜尔? [dialog] [charslot(slot = "m", focus="n")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="这仅仅是个开始。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot(slot = "m", focus="m")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot = "m", name = "avg_4058_pepe_1#2$1")] [name="佩佩"]告诉我,后来你又经历了什么? [dialog] [charslot(slot = "m", focus="n")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="为王兄平定叛乱后,我告别了姐姐,孤身来到这片沙漠,守护着父亲交付给我的宝库,等待着梦魇后人终有一日寻来。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="但历经数百年的岁月变化,梦魇后人早已忘却父亲向哈兰杜汗许下的诺言,直到我被击败,封入黄沙之下,他们都没有来。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot(slot = "m", focus="m")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot = "m", name = "avg_4058_pepe_1#2$1")] [name="佩佩"]你就这样等候了近千年的时光吗? [dialog] [charslot(slot = "m", focus="n")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="是的,我亲眼目睹生命诞生,然后又消逝,城市建立,然后覆灭,那些兴盛的必定衰败,那些鲜活的必然死亡。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="然后,周而复始,开始下一个轮回。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="正如父亲所言,事物被一个个“时间循环”互相嵌套,未来也不过是在大大小小的轮回中反复重演过去。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我开始痛恨当时做出选择的自己。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我想要遗忘,但我那精密的意识储存系统却不允许我这么做,它让我所经历的一切都在我脑海中栩栩如生,每一个细节都清晰无比。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="佩佩,你曾告诉我,你想要成为铭记往事与历史的人,你想要亲眼见证那些历史背后的真相。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="但那都要付出代价,佩佩。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot(slot = "m", focus="m")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot = "m", name = "avg_4058_pepe_1#5$1")] [name="佩佩"]祖拜尔,告诉我,在你漫长的一生中,尽管痛苦难忍,但你是否有过那么一刻,想要忘记自己的姐姐、自己的父亲? [dialog] [charslot(slot = "m", focus="n")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="从未。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot(slot = "m", focus="m")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot = "m", name = "avg_4058_pepe_1#5$1")] [name="佩佩"]这也是我的回答。 [name="佩佩"]如果不该遗忘,那就记住,即便会带来痛苦。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="很好。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [stopmusic(fadetime=2)] [StopSound(channel="sn", fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [charslot] [bgeffect] [Background(image="53_g10_grandbazaar_d",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "m", name = "avg_4058_pepe_1#2$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] [name="佩佩"]我......回来了。 [dialog] [charslot] [PlayMusic(intro="$warm_intro", key="$warm_loop", volume=0.6)] [PlaySound(key="$d_avg_meownormal", volume=1)] [charslot(slot = "m", name = "avg_npc_1482_1#1$1", duration=1, isblock=true)] [Delay(time=1.5)] [charslot] 没有巨大的凶兽,没有潮湿的雨林,没有灼热的风沙。 街道正中,只有一只小动物蹲在那里,轻轻舔舐自己的皮毛。 [charslot(slot = "m", name = "avg_4058_pepe_1#2$1")] [name="佩佩"]为什么要将我带入祖拜尔的记忆之中? [charslot(slot = "m", name = "avg_npc_1482_1#1$1")] [name="米奥"]这是祖拜尔为你设下的考验,只有通过,你才能见到他。 [charslot(slot = "m", name = "avg_4058_pepe_1#2$1")] [name="佩佩"]刚才,在幻境之中,与我对答的人是他吗? [charslot(slot = "m", name = "avg_npc_1482_1#1$1")] [name="米奥"]不,那其实是我,但问题确实是他为你预设下的。 [charslot(slot = "m", name = "avg_4058_pepe_1#2$1")] [name="佩佩"]我通过了吗? [PlaySound(key="$d_avg_meowlong", volume=1)] [charslot(slot = "m", name = "avg_npc_1482_1#4$1")] [name="米奥"]你失败了,从哪里来的就滚回哪里去吧,小丫头。 [charslot(slot = "m", name = "avg_4058_pepe_1#4$1")] [name="佩佩"]可他在幻境里不还对我的回答挺满意吗? [charslot(slot = "m", name = "avg_npc_1482_1#4$1")] [name="米奥"]没有,都是你的错觉! [charslot(slot = "m", name = "avg_4058_pepe_1#8$1")] [name="佩佩"]我必须见到他,城市中的骚乱因他而起,只有他才能停下。 [name="佩佩"]何况......要进入黄金之城,只有他能帮我达成,我不想放弃这最后的机会。 [charslot(slot = "m", name = "avg_npc_1482_1#5$1")] [name="米奥"]蠢丫头,你以为去黄金之城做史官是什么好差事吗? [name="米奥"]因为要随侍在王者身侧,为了确保秘密不被泄露,他们都会被割去舌头。 [name="米奥"]你所记述的,不过是万王之王希望你记述的,从此你不再是自己,不过是王者的喉舌。 [name="米奥"]你真的愿意吗,蠢丫头? [charslot(slot = "m", name = "avg_4058_pepe_1#2$1")] [name="佩佩"]这些你又是从哪里知道的?黄金之城可不是随便一只动物就能去的。 [charslot(slot = "m", name = "avg_npc_1482_1#5$1")] [name="米奥"]蠢丫头,我饲养的第一只小人类可是路加萨尔古斯的小女儿! [name="米奥"]我亲眼目睹那个可怜的女孩被自己的哥哥割掉了舌头! [Effect(name="$e_emoji_blackline", layer = 1, x=50, y=180)] [charslot(slot = "m", name = "avg_4058_pepe_1#12$1")] [name="佩佩"]什么?! [charslot(slot = "m", focus="n")] [name="???"]够了,米奥。 [name="???"]她已经通过了祖拜尔的考验,放她过去,不要多言。 [dialog] [charslot] [PlaySound(key="$d_avg_pawfootstep_3", volume=1)] [charslot(slot = "m", name = "avg_npc_1483_1#1$1", duration=1, isblock=true)] [Delay(time=0.5)] [PlaySound(key="$d_avg_dogbarknormal", volume=1)] [name="沃奥"]他在第三条小巷往里走倒数第二间民居中等你,记住,进去后先敲三下左边的门,然后直接推开右边的门。 [name="沃奥"]你就会见到他了。 [charslot(slot = "m", name = "avg_npc_1482_1#5$1")] [name="米奥"]你这混蛋,她没有通过考验,你凭什么要说出来! [charslot(slot = "m", name = "avg_npc_1483_1#1$1")] [name="沃奥"]她已经通过考验了,米奥,不要再胡搅蛮缠了。 [CameraShake(duration=0.3, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_npc_1482_1#5$1")] [name="米奥"]没过!我说没过就没过! [multiline(name="米奥")]蠢货,你难道要看这丫头变成...... [PlaySound(key="$d_avg_meowlong", volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [multiline(name="米奥",end=true)]放开我! [dialog] [PlaySound(key="$d_avg_dragsofa", volume=0.4, loop=true, channel="dr")] [StopSound(channel="dr", fadetime=2)] [charslot(slot = "m", afrom=1, ato=0, posfrom="0,0", posto="-100,0", duration=1, isblock=true)] [Delay(time=0.5)] [charslot] [PlaySound(key="$d_avg_dogbarkangry", volume=1)] [charslot(slot = "m", name = "avg_npc_1483_1#1$1")] [name="沃奥"]我们的任务已经完成了!快走! [charslot] [PlaySound(key="$d_avg_meowlong", volume=1)] [name="米奥"]喵嗷——! [dialog] [PlaySound(key="$d_avg_dragsofa", volume=0.6, loop=true, channel="d")] [StopSound(channel="d", fadetime=1.5)] [charslot(duration=1.5, isblock=true)] 衔住米奥的后脖颈,沃奥将它拖进巷口,留给佩佩的只有一道尘土中的拖痕。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="53_g10_grandbazaar_d",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_4058_pepe_1#4$3", duration=1.5, isblock=true)] [name="佩佩"]呼......第三条小巷里倒数第二间民居...... [name="佩佩"]先敲三下左边的门...... [dialog] [PlaySound(key="$doorknockquite", volume=1)] [Delay(time=1.5)] [charslot(slot = "m", name = "avg_4058_pepe_1#2$3")] [name="佩佩"]然后直接推开右边的门...... [dialog] [PlaySound(key="$dooropenquite", volume=1)] [Delay(time=1.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="100,0", afrom=1, ato=0, duration=1.5, isblock=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_indoor4",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$doorclosequite", volume=1)] [Delay(time=1.5)] [PlayMusic(key="$darkness_03_loop", volume=0.6)] [charslot(slot = "m", name = "avg_npc_1479_1#5$1", duration=1, isblock=true)] [Delay(time=0.5)] [name="祖拜尔"]又见面了,佩佩。 [charslot(slot = "m", name = "avg_4058_pepe_1#2$3")] [name="佩佩"]有个问题,如果我不按那只动物说的,先敲门再推门,我还能见到你吗? [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [name="祖拜尔"]其实随便你推开哪扇门都能够见到我,重点是你到底想不想见我。 [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [name="佩佩"]...... [name="佩佩"]祖拜尔,我是带着锤子来找你的。 [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [name="祖拜尔"]你打算使用武力胁迫我吗? [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [name="佩佩"]我不保证不用。 [name="佩佩"]时间不多了,我问你答,不要欺骗我。 [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [name="祖拜尔"]你问吧,佩佩,我会坦诚以待。但我并非因为你的恐吓而屈服,我回答只是因为我愿意回答。 [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [name="佩佩"]你已经找到第四颗宝石了吗? [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [name="祖拜尔"]是的,有人一直为我保管着这颗宝石,其家族代代相传,就是为了等待某天我苏醒,将其奉还。 [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [name="佩佩"]你一拿到它就决定毁掉整座城市吗?外面已经因为宝石构装体乱做一团了。 [charslot(slot = "m", name = "avg_npc_1479_1#2$1")] [name="祖拜尔"]佩佩,城市中发生的事情我很抱歉,但我必须那么做,这是我的职责。 [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [name="佩佩"]“第四颗代表肝脏,我们清醒着进入夜晚,为了职责与义务。”有关你职责的记忆终于完整了吗? [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [name="祖拜尔"]是的。 [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [name="佩佩"]沙阿的宝库到底在哪里? [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [name="祖拜尔"]就在我们脚下,就在米纳特哈玛仪这座城市的下面。 [name="祖拜尔"]可以说,这座城市的建立、富饶与兴盛都要仰仗父亲所留下的无尽宝藏。 [charslot(slot = "m", name = "avg_npc_1479_1#2$1")] [name="祖拜尔"]父亲离去后,我将他的衣冠冢修建在他的宝库最深处,这间宝库亦是他的陵寝。 [name="祖拜尔"]数百年的时间里,他们不停向地底发掘,在陵寝中获得的每一件文物与珍宝都化作了供养这座城市的养分。 [charslot(slot = "m", name = "avg_npc_1479_1#4$1")] [name="祖拜尔"]这是我的失职,但现在还不晚,尚有挽救的机会,他们还没有挖掘到最深处的......那些绝不容他人染指的珍宝。 [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [name="佩佩"]那到底是什么? [charslot(slot = "m", name = "avg_npc_1479_1#4$1")] [name="祖拜尔"]别着急,佩佩,这正是我想要展示给你的。 [dialog] [charslot(duration=0.5, isblock=true)] 一束阳光从窗外射入,打在祖拜尔的脚边。 [PlaySound(key="$d_avg_bellshake", volume=1)] 祖拜尔高高举起手杖,上端的叉铃被不知从何而起的狂风卷动,发出清脆悠扬的铃声。 伴着铃响,佩佩听见祖拜尔哼起一首旋律莫名熟悉的歌谣,但歌词却晦涩难懂。 [PlaySound(key="$d_avg_sand_lp", volume=0, loop=true, channel="s")] [SoundVolume(volume=1, channel="s",fadetime=2)] 随即,女孩感觉到自己脚下坚实的土地变得柔软,仿若流动的沙地,她的脚踝早已深陷其中。 当祖拜尔的歌声行至结尾,他便将手杖重重扎进地面。 [PlaySound(key="$d_avg_snowstormflp", volume=1, loop=true, channel="sn")] 不过瞬间,沙尘四散扬起,没去了二人的身影。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="53_g5_museum",screenadapt="coverall")] [Delay(time=1)] [StopSound(channel="s", fadetime=2)] [StopSound(channel="sn", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "m", name = "avg_npc_1478_1#7$1", posfrom="-200,0", posto="0,0", duration=0.5, isblock=true)] [name="梅捷缇克缇"]水!拿水来! [name="梅捷缇克缇"]快点!你们的阿娜特馆长逞强说了太多话,现在中暑了! [charslot] [name="???"]坏消息——博物馆停水很久了,梅捷缇克缇女士。 [dialog] [charslot(slot = "m", name = "avg_4138_narant_1#2$1", duration=1, isblock=true)] [Delay(time=0.5)] [name="娜仁图亚"]准确来说,所有的水龙头现在都在往外流沙子,关都关不上。 [charslot(slot = "m", name = "avg_npc_1478_1#1$1")] [name="梅捷缇克缇"]......你是博物馆的员工吗?我看你有点陌生...... [charslot(slot = "m", name = "avg_npc_1478_1#4$1")] [name="梅捷缇克缇"]不,等等,所有的水龙头......只有沙子? [charslot(slot = "m", name = "avg_4138_narant_1#2$1")] [name="娜仁图亚"]是的。顺带一提,这是我们抵达的时候,你们的员工让我转交的一张请假条,还有一堆书。 [charslot(slot = "m", name = "avg_npc_1477_1#1$1")] [name="阿斯帕齐娅"]不知道他想去哪里。 [name="阿斯帕齐娅"]河水现在十分浑浊,无法取用,附近的净水渠也被黄沙填满了。 [charslot(slot = "m", name = "avg_4138_narant_1#4$1")] [name="娜仁图亚"]一切都是刚刚我们赶过来的路上发生的事,快得就像洪水涨起来漫过堤岸...... [charslot(slot = "m", name = "avg_4138_narant_1#6$1")] [name="娜仁图亚"]哈哈,漫灌节,只不过漫出来的是沙子。 [dialog] [delay(time=1.5)] [charslot(slot = "m", name = "avg_4138_narant_1#12$1")] [name="娜仁图亚"]......嘿,女士?你怎么不说话?有这么不好笑吗? [charslot(slot = "m", name = "avg_npc_1478_1#8$1")] [name="梅捷缇克缇"]...... [dialog] [charslot(slot = "m", posfrom="0,0", posto="-100,0", afrom=1, ato=1, duration=0.5, isblock=true)] [name="梅捷缇克缇"]阿娜特,阿娜特,快醒醒! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_npc_1478_1#7$1")] [name="梅捷缇克缇"]我、我们......我们要死了! [charslot] [charslot(slot = "m", name = "avg_4138_narant_1#2$1")] [name="娜仁图亚"]今天发生了这么多事情,你到现在才反应过来要死了? [charslot(slot = "m", name = "avg_npc_1477_1#1$1")] [name="阿斯帕齐娅"]梅捷缇克缇女士,能请你具体说一下情况吗? [charslot(slot = "m", name = "avg_npc_1478_1#8$1")] [name="梅捷缇克缇"]简单来说,如果全城所有的宝石都可能被拆除,那么河道中用于净水的宝石也不例外。 [name="梅捷缇克缇"]如果大量宝石被拆掉了,就会导致净水系统停转,压力变化,黄沙倒灌...... [dialog] [charslot] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", name = "avg_4139_papyrs_1#1$2", posfrom="0,-30", posto="0,0", duration=1.5, isblock=true)] [name="阿娜特"]......这样一来,宝石构装体就有源源不断的材料,能垒起石柱与高墙,破坏城市现在的样貌。 [charslot(slot = "m", name = "avg_4139_papyrs_1#9$2")] [name="阿娜特"]而且,缇缇,我担心还有更糟糕的情况...... [name="阿娜特"]这么突然的压力变化,会导致古代的地下河道工程受损。 [charslot(slot = "m", name = "avg_npc_1478_1#8$1")] [name="梅捷缇克缇"]......我本来不想说出来的,阿娜特,我怕说出来就变成真的!我现在真的害怕这座城市了! [charslot(slot = "m", name = "avg_4138_narant_1#12$1")] [name="娜仁图亚"]说吧,地下河道受损,然后呢? [charslot(slot = "m", name = "avg_npc_1478_1#8$1")] [name="梅捷缇克缇"]大量的水分渗透会使这一带的砂土变得松软,形成流沙。 [name="梅捷缇克缇"]整座城市会沉降,构装体所不能消化的现代材料将埋入黄沙深处。 [charslot(slot = "m", name = "avg_npc_1478_1#3$1")] [name="梅捷缇克缇"]再加上我的一点推测......构装体并非平白无故在街道上建起立柱与高墙。 [name="梅捷缇克缇"]它们在复原自己记忆中这里的景象。 [charslot(slot = "m", name = "avg_npc_1478_1#8$1")] [name="梅捷缇克缇"]而我们所有人,连带数百年城市文明的痕迹,都会被埋回黄沙之下。 [charslot(slot = "m", name = "avg_4138_narant_1#12$1")] [name="娜仁图亚"]唔...... [charslot(slot = "m", name = "avg_npc_1478_1#1$1")] [name="梅捷缇克缇"]......需要我解释得更清楚一点吗? [charslot(slot = "m", name = "avg_4138_narant_1#2$1")] [name="娜仁图亚"]不,我完全懂了。 [name="娜仁图亚"]这座城市如果被沙子淹没,我们都会死,你们会死,我的手下也会死。 [name="娜仁图亚"]那么,为了保护我的手下,我是不是只有一条路可以走了? [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]